A 3D game engine built from scratch in C, inspired by the original Wolfenstein 3D. The entire 3D perspective is rendered using raycasting — a technique that simulates depth on a 2D map without using any 3D graphics library.

What it does
- Raycasting engine rendering a first-person 3D view from a 2D map
- Textured walls with different textures per direction (N/S/E/W)
- Floor and ceiling color rendering
- Player movement and rotation with keyboard input
- Map parsing from a custom
.cubconfiguration file - Strict error handling for invalid map configurations
Tech Stack
- C — no garbage collection, full manual memory management
- MiniLibX — minimal X11 graphics library provided by 42
- Mathematics — linear algebra and trigonometry for the raycasting algorithm